1712 products were found matching your search for History Games in 1 shops:
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A History of the Game Birds, Wild-Fowl and Shore Birds (Classic Reprint)
Vendor: Abebooks.com Price: 27.97 $Excerpt from A History of the Game Birds, Wild-Fowl and Shore Birds: Of Massachusetts and Adjacent StatesAn attempt has been made to interest the reader in these much-persecuted birds for their own sake. For this reason the range, migration and habits of each bird are touched upon in nearly all cases.About the PublisherForgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.comThis book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
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A History of Board-games Other Than Chess
Vendor: Abebooks.com Price: 29.42 $Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 0.97
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History of the Royal Game of Tennis (Signed)
Vendor: Abebooks.com Price: 235.00 $Unclipped, lightly soiled pictorial dust jacket with some foxing and moisture stain. Tight binding, solid blue boards with sharp corners, bright gilt and red lettering to front board and to spine strip, clean, unmarked pages throughout, gilt top edge. Signed by translator on title page.
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The History of Video Game Consoles: An Advanced Coloring Book with Info About 32 Consoles!
Vendor: Abebooks.com Price: 20.83 $Book is in NEW condition. 0.44
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The History of the Stealth Game: From Metal Gear to Splinter Cell and Everything in Between
Vendor: Abebooks.com Price: 20.94 $Buy with confidence! Book is in new, never-used condition 0.87
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History Behind Game of Thrones : The North Remembers
Vendor: Abebooks.com Price: 24.13 $A wall in the distant north cuts the world in two. Ruthless seaborne warriors raid the coasts from their war galleys, yearning to regain lost glories. A young nobleman and his kin are slaughtered under a banner of truce within a mighty castle. A warrior king becomes a legend when he smites his foe with one swing of his axe during a nation-forging battle. Yet this isn’t Westeros – it’s Scotland.Game of Thrones is history re-imagined as fantasy; The History Behind Game of Thrones turns the tables, using George R. R. Martin’s extraordinary fictional universe as a way to understand the driving forces and defining moments from Scotland’s story. Why were castles so important? Was there a limit to the powers a medieval king could use – or abuse? What was the reality of being under siege? Was there really anything that can compare to the destructive force of dragons? By joining forces, Westeros and Scotland hold the answers.Writer and presenter David C. Weinczok draws on a vast array of characters, events, places, and themes from Scottish history that echo Game of Thrones at every dramatic turn. Visit the castle where the real Red Wedding transpired, encounter the fearsome historical tribes beyond Rome’s great wall, learn how a blood-red heart became the most feared sigil in Scotland, and much more.By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape – and sometimes even break – them.
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History of Digital Games: Developments in Art, Design and Interaction
Vendor: Abebooks.com Price: 71.68 $The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
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A History of Board-Games Other Than Chess
Vendor: Abebooks.com Price: 43.19 $Marks on fore edge part of book. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Shows significant signs of wear. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
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History Behind Game of Thrones : The North Remembers
Vendor: Abebooks.com Price: 23.38 $Unread book in perfect condition.
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History of Classic Game Room: The Past, Present, and Future of Artistic Expression on the Internet
Vendor: Abebooks.com Price: 56.31 $Buy with confidence! Book is in new, never-used condition 1.47
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History of Classic Game Room: The Past, Present, and Future of Artistic Expression on the Internet
Vendor: Abebooks.com Price: 30.44 $New! This book is in the same immaculate condition as when it was published 1.47
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LaCrosse A History of the Game
Vendor: Abebooks.com Price: 37.65 $Buy with confidence! Book is in new, never-used condition 1.72
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The History of the Olympic Games : Faster, Higher, Stronger
Vendor: Abebooks.com Price: 28.26 $Used book that is in clean, average condition without any missing pages.
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Squash: A History of the Game
Vendor: Abebooks.com Price: 52.28 $The first comprehensive history of squash in the United States, Squash incorporates every aspect of this increasingly popular sport: men's and women's play, juniors and intercollegiates, singles and doubles, hardball and softball, amateurs and professionals. Invented by English schoolboys in the 1850s, squash first came to the United States in 1884 when St. Paul's School in New Hampshire built four open-air courts. The game took hold in Philadelphia, where players founded the U.S. Squash Racquets Association in 1904, and became one of the primary pastimes of the nation's elite. Squash launched a U.S. Open in 1954, but its present boom started in the 1970s when commercial squash clubs took the sport public. In the 1980s a pro tour sprung up to offer tournaments on portable glass courts in dramatic locales such as the Winter Garden at the World Trade Center. James Zug, with access to private archives and interviews with hundreds of players, describes the riveting moments and sweeping historical trends that have shaped the game. He focuses on the biographies of legendary squash personalities: Eleo Sears, the Boston Brahmin who swam in the cold Atlantic before matches; Hashim Khan, the impish founder of the Khan dynasty; Victor Niederhoffer, the son of a Brooklyn cop; and Mark Talbott, a Grateful Dead groupie who traveled the pro circuit sleeping in the back of his pickup. A gripping cultural history, Squash is the book for which all aficionados of this fast-paced, exciting game have been waiting.
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History of Digital Games : Developments in Art, Design and Interaction
Vendor: Abebooks.com Price: 78.65 $The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
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History of Classic Game Room: The Past, Present, and Future of Artistic Expression on the Internet
Vendor: Abebooks.com Price: 30.44 $Like New condition. Great condition, but not exactly fully crisp. The book may have been opened and read, but there are no defects to the book, jacket or pages. 1.47
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History of Video Games (time for Kids® Nonfiction Readers)
Vendor: Abebooks.com Price: 29.36 $Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.
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LaCrosse A History of the Game [first edition]
Vendor: Abebooks.com Price: 53.65 $First edition 2002, first printing, numbers line starts with 1. Published by The Johns Hopkins University Press. Hardcover with DJ. Condition new, square and very tight book, no edgewear, sharp corners, No markings of any kind, no names, no underlinings or highlights, no bent pages. Not a reminder. DJ new, no edgewear, no tears, no chips. DJ not clipped. 8vo, 408 pages.
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Mit Press)
Vendor: Abebooks.com Price: 25.01 $An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources―including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves―to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
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Oxford History of Board Games
Vendor: Abebooks.com Price: 28.94 $“Great tidbits or obscure, entertaining facts can be found on any given page.” --Library Journal For thousands of years, board games have captured our imaginations as we have conspired against, chased, and attacked one another across the table from our friends and foes, locked quest for victory. In his newly updated History of Board Games (the previous edition was titled: The Oxford History of Board Games ), David Parlett explores the fascinating origins and development of our favorite games – from the Egyptian and Asian predecessors of checkers and chess to modern classics like Monopoly and Clue. With an entertaining, accessible style, Parlett delves into what is one of the most universal roots of our cultural history, highlighting the importance of game-playing as a vital part of the human experience. In addition to his detailed research on the mechanisms of games, Parlett adds his unique insight drawing upon 20 years of experience as a professional games researcher, critic and game inventor to explore lesser-known and experimental games. Games covered in this entertaining title include Alquerque; backgammon; chess; Cluedo; Draughts; Fox & Geese; Go; Halma; Ludo; Monopoly; Noughts & Crosses; Oware; Pachisi; Scrabble; Snakes & Ladders; solitaire; Trivial Pursuit are included, along with many more.
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